Team Galactic Headquarters (Platinum) - Pokemon Diamond, Pearl and Platinum Wiki Guide - IGN (2022)

Items to Find/Acquire
Reaper Cloth, Dusk Stone, Zinc, TM49, Dubious Disc, TM36, Galactic Key, TM21, Green Shard, Max Revive, Poke Doll, Protein, Max Elixir, Master Ball, Full Restore.
Pokemon to Find/Acquire
None to find.

Our next destination from here is to Lake Acuity, which we previously passed through at the west end of town. Now that you have the Icicle Badge, you can use Rock Climb outside of battle, which will allow you to climb various rockfaces around Sinnoh that show themselves to be climbable. Two such areas of the rockface surrounding the elevated Lake Acuity will be seen when you leave Snowpoint City. As you traverse the surrounding area, working your way through the grass, you'll come to the lake itself after climbing upwards; just be sure to grab the Reaper Cloth sitting conspicuously in the snow en route. You'll run into your friend when you reach the lake itself, who will be speaking with a Galactic Commander. The Commander will jettison the area shortly thereafter, leaving you to follow in pursuit. If you haven't guessed it yet, our next destination is the Galactic Headquarters in Veilstone City.


Use Fly to get to Veilstone City easily. Go to the northeast part of town, where the Galactic HQ is located. You'll find an anonymous Galactic Grunt in front of the building, who will run off after talking to you. After he scampers off, your mysterious friend Looker, from the International Police, will show up. He'll tell you that he's procured the key to get into Team Galactic's headquarters. However, he'll inform you that you'll need to meet him at the Team Galactic warehouse on the west side of town. Work your way to the other side of town, and go to the Galactic Warehouse there. Looker will use the key on the room inside. Grab the Dusk Stone on the other side of the door, and then take the staircase down, into a part of the Galactic Headquarters itself.

This place can get a bit confusing, so following our specific directions here is absolutely necessary if you're going to follow our walkthrough for this area. Begin by heading right through this area (going north to speak with the scientist if you so desire), fighting two Galactic Grunts as you go. You can also find a Zinc tucked in a northern corner before going up some stairs into the next area. Here, simply take another staircase up even further into the headquarters.

Here, you'll be thrust into a couple of more Pokemon battles with Galactic Grunts. You'll also be introduced to the seemingly-complicated (but in reality quite simplistic) warp system that will help you navigate around the gigantic headquarters building. In this first room with warps, take the one on the right to another room to grab TM49, and then take the one on the left to head to yet another room. Take the only other warp in this room, and then take the staircase up in the next room. (Following us so far? Good!)

After fighting the next Galactic Grunt and his Glameow-Murkrow-Croagunk trio, take the warp on the left (ignoring the staircase in the room), and then go down the stairs in the room you end up in. From here, go left, then right, then go down another set of stairs. Here, you'll fight Scientist Fredrick and his Kirlia and Kadabra. After felling the Pokemon foes, go left and grab the Dubious Disc sitting there, then go left once more. There's a staircase leading down to a new room here. Head down here and go leftward, grabbing TM36 and the Galactic Key down here. The Galactic Grunt down here won't fight you, so no worries there. With this in hand, you can essentially leave the part of the headquarters you're in now (via the door on your left, which will bring you towards the entrance). But we implore you to do some more exploring briefly before doing that.

Start by heading back to the right, going back upstairs, and backtracking all the way to the room with the yellow warp in the northwest corner of the room (with a guy in the middle you previously fought, a staircase in the middle of the room leading down, and stairs in the northeast corner leading up). Take the stairs in the northeast corner (we told you to ignore it previously), and then head left, fighting another Galactic Grunt as you go. Circle down the linear pathway thereafter, and then go right to fight another Galactic Grunt. Open the door he was guarding at the end of the hallway to find TM21. Then, backtrack to leave the building completely (by backtracking to the staircase, going down the stairs, going down another flight of stairs, taking the warp, warping again, going down and around the linear pathway, and then heading back to the warehouse entrance... follow all of that?)

Pokemon Trainers to Fight
Trainer Name Pokemon (w/ LV.) Money EXP
Commander Saturn Golbat (LV. 42) / Bronzor (LV. 42) / Toxicroak (LV. 44) $3,520 3,892
Galactic Boss Cyrus Sneasel (LV. 44) / Crobat (LV. 44) / Honchkrow (LV. 46) $8,280 5,008
Galactic Grunt (I) Golbat (LV. 41) $1,640 1,501
Galactic Grunt (II) Houndour (LV. 38) / Murkrow (LV. 40) $1,600 1,843
Galactic Grunt (III) Glameow (LV. 41) $1,640 622
Galactic Grunt (IV) Glameow (LV. 37) / Murkrow (LV. 38) / Croagunk (LV. 39) $1,560 2,125
Galactic Grunt (V) Stunky (LV. 41) $1,640 693
Galactic Grunt (VI) Murkrow (LV. 39) / Stunky (LV. 39) $1,560 1,554
Galactic Grunt (VII) Golbat (LV. 38) / Golbat (LV. 40) $1,520 2,857
Galactic Grunt (VIII) Golbat (LV. 39) / Houndour (LV. 39) $1,360 1,841
Galactic Grunt (IX) Croagunk (LV. 38) / Stunky (LV. 38) / Glameow (LV. 38) $1,520 1,894
Galactic Grunt (X) Stunky (LV. 38) / Croagunk (LV. 40) $1,600 1,353
Scientist Darrius Porygon2 (LV. 42) $2,016 1,620
Scientist Frederick Kirlia (LV. 40) / Kadabra (LV. 40) $1,920 2,442

Once back outside in Veilstone City, it'd be a good idea to heal at the Pokemon Center and save your game. Then, go to the northeast corner of town and enter the main Galactic Headquarters entrance. With the Galactic Key, you can breach the door there to explore a whole new section of the headquarters.

Go upstairs after going through the first door. Galactic Grunts and Scientists will want to battle you en masse here, so get ready for some difficult, trying battles. If you find yourself in trouble, use an Escape Rope or backtrack out of the building in order to heal and save back in town. You should also have a good supply of healing items here, just in case.


Go right down the corridor, fighting as you go. Bear northward into a room with a television, where a Scientist can be fought. Then, backtrack to the main corridor and go to your right. You'll end up in a kitchen. There are two warps here. The northern warp leads to a small, isolated room which contains a Green Shard. Grab it, and then head back to the kitchen and take the southernmost warp. This will lead to another room with warps -- take the warp on the right to find a Max Revive, and then backtrack to the room next to the kitchen with the television. This warp leads to a room full of Galactic Grunts watching a speech from their leader, Cyrus. You'll run into Looker here. Watch the mysterious speech. You'll regain control hereafter, as Looker bids you adieu and the Grunts clear the way for you to proceed leftward. There's a warp here. Take that warp to another room with stairs and some beds. Naturally, you should heal by taking a rest in one of the beds before going upstairs. Saving your game couldn't hurt, either. Be sure to search the rightmost bed for a Poke Doll, too!

As you follow the linear pathway, you'll be forced to fight more Galactic Grunts. They'll be nothing compared to what you have to soon deal with, however. After fighting a pair of Galactic Grunts, you'll find three warps at the end of the corridor they were guarding. The warp on the right leads to a small room with a semi-obscured Protein. The middle warp leads to a large dead end room, but there's a Max Elixir there to add to your inventory. And finally, the warp on the left will bring you to a room with a staircase, and after that, a locked door. Through the door is Galactic Boss Cyrus.

Galactic Boss Cyrus has three powerful Pokemon at his disposal. He has a level forty-four Sneasel, a level forty-four Crobat, and a level forty-six Honchkrow. Flying and Fire Pokemon are especially useful in this battle, though others (such as Fighting) will also fair well. As always, a well-balanced party is ultimately your best bet. After taking out his three Pokemon, you will get the Master Ball for your troubles. After fighting him, we implore you to backtrack to the beds to heal, and save your game... and then, continue.

Go to where you fought Galactic Boss Cyrus, and use the warp at the northeast end of the room. Thereafter, walk through the eerie Pokemon research area (very much like the Esper Research Facility in Final Fantasy VI, no?), and go north. You'll run into Commander Saturn here. It's odd that they make you fight Saturn after Cyrus, considering he's much easier to fell than Cyrus. Unlike Cyrus, however, Saturn won't use healing items like Super Potions that will piss you off when you think an enemy Pokemon is on the ropes! Nonetheless, take on Saturn's level forty-two Golbat, level forty-two Bronzor, and level forty-four Toxicroak. When this weakling's Pokemon are no more, he'll allow you to press the button on the nearby machine to free the three enslaved Pokemon, and then you'll be free to backtrack through the headquarters. You'll run into an area that was previously off limits that's now open -- the green warp in this area will bring you back outside of the headquarters. It's time to continue our mission!

Up Next: Return to Mount Coronet

PreviousObtaining the Beacon BadgeNextReturn to Mount Coronet

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