Last time we left off after just catching our first encounter, Burmy.
I went through the documentation last night, and found that Wormadam was buffed immensely. She now has 110 SP.Atk at the cost of 6 speed. This makes me much happier about finding the Burmy. Id still have preferred something else, but atleast Trashbag isnt completely useless.
In a nice coincidence, Trashbag (who was caught knowing Hidden Power) has a HP type of Bug with 56 base power. Given that burmy was also given a nice buff upto 45 Sp.Atk, this makes it able to pull its own weight in battles for now.
I bring Trashbag upto level 9, then very, very carefully, approach the first trainer in the game.
This would be an embarassing time to lose a pokemon, wouldnt it?
Thankfully she just has these two pokemon. Trashbag kills both of them with HP Bug.
This trainer is a different story. He had a Hoothoot and a Psyduck. Hoothoot put Nomnoms to sleep with Hypnosis as I went to it, but missed the next Hypnosis on Pippy, who killed it with two Bubbles as it hit me with a tackle. I switched back to Trashbag on the Psyduck, and took 2 water guns as I killed it with two HP Bugs.
Not a bad start.
As for the last trainer, I forgot what he had apart from this Growlithe, but Nomnoms took care of business fabulously with Covet and Quick Attack.
Anyways, we get to Jubilife easy.
We do the little plot with Looker, and then Lucas points me in the direction of the Trainer School.
Before we go there, however, theres this nice event in the Pokecenter that we can do to start filling out our roster.
Lets do it!
The correct answers are whatever the cursor is on
BRING IT ON
Trashbag easily takes care of the Bulby with HP Bug, one shotting it. Char comes in, so I switch to Pippy, who takes an ember on the switch. Bubble OHKOs. I go back to Burmy on Squirtle, who water guns, and then I OHKO with HP Bug.
Of course, as per Rule 2, we have to choose one of them and release the other two.
Now the gen 1 starters got some nice buffs. In particular, Charizard got a type change to Fire/Dragon, which does him wonders. However, I already have another Fire Type in mind, and I have Pippy for my water, so Im gonna go with the best gen 1 starter and keep Bulby and release Char and Squirtle.
Named it Weed cause thats the obligatory Bulbasaur nickname.
Before releasing, i do take the Mystic Water from Squirtle and the Charcoal from Charmander. I give the Mystic Water to Pippy.
Next, in the trainer school, theres this NPC who gives us an egg that hatches into a Baby Pokemon. Because she gives us an egg and not a pokemon, we can do a little sneaky sneaky where we put the egg in the PC, then go back to Sandgem and hatch it over there so it doesnt conflict with our Bulby.
We hatch a Mime Jr. When i got this thing, I was really disappointed I didnt get a monster like Riolu or Munchlax or heck, even Happiny would be a monster in a nuzlocke once it evolved. However, as we will go into, Mime Jr. has so far been the MVP of this episode.
As you can see, the location is set to Sandgem, so it doesnt break Rule 2.
Anyways we go back to the Trainer School, pick up the Scope Lens in the corner, then talk to Barry.
We give him the package and
Not that we need it, but its still nice to have
Theres a couple battles in the trainer school we can clear out...
The first one is an Abra followed by a Psyduck. The Abra only knows HP Grass, so Burmy can easily take it out. The psyduck is taken care of by Ivysaur.
The other trainer has a Ralts and a Staryu. Same story.
After beating both of them, we get the Hidden Power TMs. And thats where the true monstrosity of Mime Jr hit me.
Mime Jr has Technician, and a very decent Sp.Atk stat of 80. It has HP Grass with a base power of 47, and it comes with the 50 BP Confusion. With 80 Sp.Atk and dual 75BP moves (one of which is STAB) that have great coverage in the early game, Mime Jr is actually unstoppable. At level 8 it was outdamaging my Level 12 Eevee and Piplup. I thought Mime Jr was my punishment, but it was my salvation.
I legitimately got Mime Jr from Level 3 to Level 10 without switch training in an area where the wild pokemon are levels 5-7. Thats how insane his offense is. I fucking LOVE our wanna-be sewer clown.
We DID have a close call VS this Sentret who Fury Swiped me from full health to 2HP. Luckily, I outsped and Confusion killed.
We also get the Poketch with every app installed.
Im prolly just gonna keep it at the party app the whole time.
Anyways, onto the Route 204 trainers.
I forgot what this one had but it wasnt too bad.
Also, Route 204 encounter time!
Not bad. Lemme just look up the documentation and...
Wtf is up with these horrible natures though
We also pick up a Paralyze Heal here.
Yes you may!
She leads off with an Oddish. I switch to Ralts as she Growths one time. I then proceed to Psychic as -
Acid crits and OHKOs.
Thus ended the extremely short lived career of Gamecube the Ralts.
:(((( Our first loss.
We continue on to Ravaged Path and this is our encounter.
What the FUCK is up with these natures
We also get the TM for Rock Tomb. I teach it to Balboa instantly.
Now we have a rival fight on Route 203. Im reasonably sure he wont lead with Turtwig, and Geodudes great resistances mean he'll likely match up well against the lead.
BRING IT ON
His last was a munchlax that I just went back to Balboa for. Ez wins.
im sorry babey thats just the way the cookie crumbles
This is our Route 203 encounter. Nicknamed Birb.
There is also this Shroomish here that wants an Oran Berry
We get the Silk Scarf, which I instantly give to Nomnoms
Unfortunately, I get a little too excited biking, and run headfirst into this double battle. Oh well.
They lead off with Shinx and Kriketot. I switch birb out for Nomnoms as Rock Tomb OHKOs the Kricketot. The Zubat gets 2HKOd by Rock Tomb as Shinx gets 2HKOd by Covet. In come Sandshrew and Rattata. I switch out to Pippy and Weed, who both take a bulldoze on the switch in. Another bulldoze brings them into the danger zone, but the two bulldozes also kill the Rattata, allowing Pippy and Weed to KO sandshrew with a combination of Bubble and Razor Leaf.
All in all, we got out of there okay.
In the meanwhile, I decide to not cheese this run and ban evasion increasing and accuracy decreasing moves. I wont ban stuff like Mud Slap, in which the accuracy drop is a secondary effect, but I will ban Double Team, Minimize, Sand Attack and the like.
Anyways I clear out the rest of route 203
I also find a Soothe Bell, which I give to Mime Jr.
Next, we enter Oreburgh Gate. The hiker gives us Rock Smash.
Heres our encounter for the tunnel.
Dont ask me why. Again with the horrible natures.
Mime Jr really shines in the tunnel, OHKOing all of the trainer pokemon. I am LOVING the monster he is turning out to be.
Anyways, Roark is in the mines. We're gonna go to him, but first...
Time for a second set
Pretty trivial fight.
After the fight, I collect Treeko and Torchic, not leaving enough space in my party for mudkip. This is purely because it would hurt my heart to have to release my favorite Hoenn starter, so I would rather just not take him at all.
The Torchic has Speed Boost. Thats HUGE.
Ugh these fucking natures...
God I love Pokemon
Near the mines, we have Stephen Stone, who will give a Beldum if we talk to him. Unfortunately, since we already have our encounter from Orreburgh, we cannot claim this. It is truly the greatest of tragedies.
The Orreburgh mine is another story, however, so we pick up this Trapinch. Named Pinchynips at my boyfriends request.
We replace tackle with Sleep Powder.
We head to the gym then to clear out the trainers.
In the middle of it, I replace Double Slap with Encore.
We also have this INCREDIBLY close call VS this Anorith. Get out of there alive, though.
Given that Roark's ace, Cranidos, is level 16, I go ahead and level Weed, Pippy and Stoner to level 16.
Learns Metal Claw over Water Sport
Learns Magical Leaf over Razor Leaf.
And with that, lets go with the gym battle!
I lead with Weed as he leads with Nosepass. Weed outspeeds and puts Nosepass to sleep. I magical Leaf it down to red, then magical leaf it back down to red on the super potion. A third Magical Leaf takes out Nosepass. Next comes Geodude, who promptly dies to a single Magical Leaf. Next comes Cranidos, who takes me down to red with a surprise Zen Headbutt, but gets OHKOd for his trouble. Next comes Onix. Given that Im low health, I dont want to risk Onix outspeeding and finishing me off. I debate between Birb and Pippy, trying to decide if he would go for the rock move or the ground move. In the end, I figure that Pippy has enough bulk to take 2 bulldozes anyways, so I switch to Pippy, who does indeed tank a bulldoze and then OHKO with bubble as Onix sets up rocks. Roark brings in Larvitar, who Bulldozes us down to yellow and dies to Bubble. In comes Bonsly. Bonsly gets 2HKOd by bubble, but uses his first and only turn on the field to give me a heart attack as Brick Bread brings Pippy to red. Fortunately, we outspeed and KO with Bubble the following turn, winning us the Boulder Badge.
We'll leave it off at that. A close victory with no losses.